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Archive for May, 2012

When President Washington took the oath of office for the first time, political parties didn’t really exist.  Well, they sort of did, in the sense that groups of people (and therefore, groups of politicians) held different views of how this infant governmental experiment should work.

By the time John Adams had taken office, there were two pretty well-defined parties, the Federalists and the Anti-Federalists.  What’s rather humorous is that members of each party still believed there was only one party…their own.  The other party was considered to a break-away faction, a group of naughty boys that needed a good spanking to be brought back in line.

When Jefferson’s tenure as President ended, members of the two parties pretty much wouldn’t talk to each other about their differences.  The divide was growing more pronounced.  These days, Republicans and Democrats in Congress squawk at each other from the relative safety of the microphone and dais.  In Jefferson’s day, opposing politicians occasionally fought each other with fists, and “pistols at 20 paces” wasn’t out of the question.

Against this backdrop, James Madison took office as the fourth President.

The First Lady, Dolley, wasn’t much into the whole fighting thing.  In fact, she wasn’t a fan of conflict at all.  But she liked to entertain and, apparently, she liked to decorate as well.  And both of these came together quite nicely on this day in history.  When the Madisons moved into the White House, it was entering its second decade of service to the First Family.  They decided the place could use some sprucing up.

The process of redecorating began and, as the end of May approached, enough progress had been achieved for Dolley to plan something of a party.  On May 31, 1809 (which happened to be a Wednesday), guests were treated to the first White House “drawing rooms” gathering.

In his biography of James Madison, Ralph Ketcham described the occasion.  “Congressmen and their wives, socially prominent Washingtonians, visiting belles, and foreign emissaries crowded the White House rooms for a glimpse of the new furnishings and the new presidential pair.  Military music filled the house, and the guests helped themselves from buffets loaded with punch, cookies, ice cream, and fruit.

Here, members of opposing political viewpoints actually put their differences aside to engage in pleasant conversation while listening to music and eating their favorite goodies.  It helped to build a bit of camaraderie between highly volatile factions.  In her biography of the fourth First Lady, Catherine Allgor goes so far as to say, “If for no other reason than this, the drawing room contributed to the construction of a workable government.”  That may be a bit of an overstatement, but clearly, men were more civilized in their dealings with each other.

The event was a tremendous success, and Dolley was roundly praised for her elegance and hospitality.  The Wednesday “drawing rooms” became a regular occurrence.  A single room came to be the State Dining room and the attached parlor (today’s Red Room) along with another room.  Over time, attendance mushroomed to several hundred guests and a new, possibly more appropriate name – “Wednesday Squeezes” – came into being.

The Wednesday event continued until the White House was burned by the British…on a Wednesday.  The story goes that Dolley was awaiting the arrival of guests when word came that the list be dominated by a gaggle of British soldiers.  She grabbed what she could, left the dinner on the table, and got out.

Recommended Reading:  A Perfect Union:  Dolley Madison and the Creation of the American Nation

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“It was good to be back in the wilderness again, where everything seems at peace.  I was alone – just me and the animals.  It was a great feeling – free once more to plan and do as I pleased.  ‘Beyond’ was all around me.  My dream was a dream no longer.  I suppose I was here because this was something I had to do – not just dream about it but do it.  I suppose too I was here to test myself – not that I had never done it before, but this time it was to be a more thorough and lasting examination.  What was I capable of that I didn’t know yet?  Could I really enjoy my own company for an entire year? And was I equal to everything this wild land could throw at me?  I had seen its moods in late spring, summer, and early fall, but what about the winter?  Would I love the isolation then, with its bone-stabbing cold, its ghostly silence?  At age 51, I intended to find out.”

And with those words, I was introduced a couple of years ago to the world of Richard Proenneke (pronounced PREN-ick-ee).  Born in the southeast corner of Iowa in 1916, his greatest adventure wouldn’t begin for a half century.  He was (unlike me) very skilled with his hands.  His carpentry skills served him well in the Navy, and his ability as a mechanic and repairman made him the person people called when a fix was needed.  His skills were so in demand that, by the age of 51, he had socked enough money away to retire.

But his retirement would be very different than what many of us might imagine.

Dick Proenneke chucked civilization, with all its convenience and comfort, and headed for Twin Lakes, Alaska.  Located roughly 130 miles southwest of Anchorage, it may not seem at first blush to be “the middle of nowhere”, but it was.  There was no electricity, no running water, no gas lines, no grocery stores, and no neighbors (if you don’t count Spike Carrithers’ cabin situated on the upper lake).  There wasn’t even a road.  If anything or anybody got to Twin Lakes, it required walking over the mountains or an airplane with floats.  But this was the pristine setting Proenneke sought.

Proenneke first arrived in 1967, when he stayed long enough to cut down and trim the spruce trees he would use to build his cabin as well as select his cabin site.  He returned the following May to begin construction.  Not wanting to carry a bunch of luggage (remember, transportation was a tremendous issue), he brought only the most basic hand tools, and most of those without handles (for easier packing).  His first job was to fashion handles for the tools he would need.

And then he was ready.  Four days after his arrival, on May 25, 1968, Dick Proenneke made the first cuts in the first logs of what would eventually become his cabin.  Once completed, he would live in Alaska for more than a year, after which he returned home to visit family.  He would come back to his cabin in the spring of 1970 and would remain there, living mostly in complete solitude, until age and health issues forced him to leave in 1998, at the age of 82.  Proenneke has passed on, but the cabin remains, maintained with its owner’s care by the National Park Service.

One of the coolest things about Proenneke’s time in Alaska is that he filmed it and kept journals.  Those records have been turned into several videos and at least one book that chronicles his first year alone in the wilderness.  My wife got me the complete video set (and the book) this past Christmas and I’ve already watched the videos several times.  I found the book to be equally fascinating.  Public Television shows these videos on occasion, but it’s way better just to buy your own set.

For me, there’s something very intriguing about watching a man use his hands and his wits to solve a problem.  What makes it more compelling is the fact that this particular man did it in a place of such magnificent beauty, completely unaided by modern technology and helping hands.

Recommended Reading:  One Man’s Wilderness – A diary of Dick Proenneke’s first sixteen months in Alaska.

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There isn’t a person from my generation who hasn’t heard of Pac-Man.  And there are very few people from my generation who haven’t played Pac-Man.  Personally, I never was a huge fan of the video game, but that may be because I was never very good at it. Pac-Man, you say?  What is this Pac-Man game to which you refer?  If you’re asking the question (or something similar), you must not be from my generation, but I’ll indulge you with a brief description.

The game begins with you in the middle of a maze as a yellow circle.  The maze is full of little yellow dots that you eat for points and some bigger “power-up” dots.  Above you in a center box are four enemies (Blinky, Pinky, Inky, and Clyde).  Their goal is to track you down.  Your goal is to eat all the little dots before you’re tracked down…pretty straightforward.  The power pellets turn the enemies blue, making them suitable for you to eat.  Once you clear all the dots, there is some funky music and you progress to the next level.  Subsequent levels introduce additional bonuses like fruit, but I rarely saw those because I stunk at the game.

If you were a very adept player, there were basically an unlimited number of levels you could play.  The monsters would get faster and stay under the “power-pellet” influence for shorter periods of time.  I say “basically” because, while the game was meant to have unlimited levels, a bug in the software limited the fun to just 255 levels.  But still, you could play to that point and have wasted several hours of your day for just a quarter…not a bad investment.

So all in all, a pretty simple concept.  On May 22, 1980, the gaming company Namco released this little experiment on the world, probably with no idea that it would become one of the most popular video games of all time.  Kids (of all ages) took to Pac-Man like parachute pants, break-dancing, and The Cosby Show, dropping quarter after quarter down the money-hungry maw of the console.  Hundreds of thousands of consoles were sold and billions of dollars were “invested” in an effort to, as one song-writer penned, “carve my name in a video game.”

I spent a few dollars on Pac-Man, but quickly realized that I didn’t have the patience or skill to advance past the second or third level.  While the game has largely gone the way of…well…parachute pants, break dancing, and The Cosby Show, there are still those who work to achieve perfection.  That consists of clearing all 255 levels and all the associated bonuses, which earns you a couple million points…and the loss of a quarter.

The bigger cash out, in my mind, is that Namco’s creation forever changed the landscape of gaming.  If you replace the 2-D maze with a 3-D version, modify your character to be a person with a gun, and change the enemies to monsters, you have created any of the first-person shooters that came on the scene a decade later.  These includes best-sellers like id Software’s Wolfenstein/Doom/Quake franchises or Half-Life or any of dozens of other examples.

Expand your vista a bit and replace the maze with a 3-D world and put your character in the military.  You’ve just created Bohemia Interactive’s incredible Operation Flashpoint / Armed Assault series, the Medal of Honor series, or again, any of a number of military-based shooters.

This is not to say that none of these other games would have come into existence without Pac-Man.  But Pac-Man truly showed that these types of games were not only feasible, but undeniably popular.

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The signing of the Treaty of Paris in 1783 may have officially signaled the end of America’s fight for freedom with Britain, but in the Colonies, there were still battles being fought.  Those that had backed the cause of freedom took a very dim view of the Tories (or Loyalists), whose allegiances remained more strongly with Britain.  And now that the war was concluded, there was throughout America a wave of anti-British, anti-Tory sentiment – a sort of pent-up backlash against those that supported the losing side.

This was especially true in New York City.  The Big Apple – which, while a sizable city in the 1780s, was still a very Small Apple by today’s standards – had probably been the most “Tory-ized” city in the Colonies.  The city’s citizens were, in general, strongly loyal to the British when fighting broke out, and it was very quickly captured by the British.  As we know, a good portion of the city was burned at that time, though no one knows with certainty which side was responsible for striking the match.

Colonists that stood for independence from Britain felt compelled to flee the city, leaving behind homes, property, and possessions, which were subsequently confiscated by the British military.  New York City remained a British / Loyalist stronghold throughout the war.  It was also something of a prison camp, as ships moored in the East River served as jails for captured American soldiers.  Conditions in these prison boats were appalling.  Disease, malnutrition, and general mistreatment aboard these ships led to the deaths of more than eleven thousand Patriots.

When hostilities ended with Britain, they began anew when New York Patriots returned to their city.  Many found their homes badly damaged or destroyed and their possessions plundered.  Bones of dead Patriots littered the shores of the East River (and would continue to do so for years).  And since the British military was gone, most of the fallout landed on those Loyalist citizens remaining.

Persecution broke out against the Loyalists as their opponents vented their rage in a search for vengeance.  Some were killed, more were tarred and feathered, and all were affected by various laws that were passed against them.

There were some who argued for moderation.  Much could be said about how a victorious people treated its vanquished enemy.  Many countries around the world had very good relations with British subjects, and might take a dim view on their mistreatment, which could affect future diplomacy and trade.

But for now, anger won out.  The New York legislature passed laws allowing the seizure of Tory estates.  There were laws that allowed returning homeowners to sue their Tory occupiers for any damages.  Legislation robbed Tories of the ability to work, stuck them with heavy taxes, and took away many of their basic rights.  While some of these laws may have made some sense, many were passed simply as acts of retribution…or worse, authored by those who found a way to gain financially at Tory expense.

And on May 12, 1784, the legislature passed a law that rescinded the voting rights of all Tories for two years.  Many returning New Yorkers rejoiced at the measure, but others (besides the Loyalists) were horrified.  They pointed to the Treaty of Paris itself, which called for both sides to “forget all past misunderstandings and differences.”  But even more specific, one of the main points of the Treaty was as follows:  “The Congress of the Confederation will “earnestly recommend” to state legislatures to recognize the rightful owners of all confiscated lands “provide for the restitution of all estates, rights, and properties, which have been confiscated belonging to real British subjects [Loyalists].”  Voting restrictions were a direct violation of the Treaty.

But still the legislation had passed.  The war may have been over, but the fighting certainly was not.

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